The Nvision Harvest Trade functions are typically concepts used in various contexts like agriculture, economics, and simulations.

1. Harvest Function (Agriculture)
The harvest function refers to the process of gathering mature crops from fields. It’s the final step in the growth cycle of plants and crops, ensuring that resources are ready to be used, stored, or traded.

Timing: Optimal harvest time is critical to ensure crop quality.

Yield: Amount of crop collected, which depends on factors like weather, soil health, and farming practices.

Tools and Labor: Manual or mechanized methods used for harvesting (e.g., sickles, combine harvesters).

Post-harvest Handling: Proper storage and transportation to prevent spoilage.

2. Trade Function (Economics)
Trade refers to the exchange of goods and services between individuals or entities, either locally or internationally. In the context of an economy, trade helps distribute resources where they are most needed, facilitating economic growth.

Barter/Monetary Exchange: Direct trading of goods (barter) or trade through a currency-based system.

Domestic and International Trade: Trade can occur within a country (domestic) or between countries (international).

Supply and Demand: The availability of goods and the desire for them influences prices and trade volumes.

Trade Agreements: International trade often involves agreements (e.g., free trade agreements) that set the rules for how countries exchange goods.

In strategy or economic games:

Harvesting: Involves collecting resources such as food, materials, or energy from controlled territories.

Trading: Involves exchanging resources with other players or factions to gain advantages, fulfill objectives, or increase wealth.

Resource Management: Efficiently harvesting and managing resources to ensure sustainable growth.

Market Dynamics: Supply, demand, and pricing systems influencing trade deals with AI or other players.